Version 1.3.4 — July 2026
- Store release rebuilt with current App Store and Google Play metadata and screenshots.
- Public-facing name updated to Brick Breaker: Beat Burst.
- Submission version/build numbers advanced for both iOS and Android.
- No gameplay or economy balance changes from 1.3.3.
Version 1.3.3 — July 2026
- New BRICK SHOP: spend coins between runs on 7 permanent upgrade tracks (wider paddle, pierce, boss damage, coin gain, faster level-ups, extra shields/lives, higher Beat Bar start).
- Boss fights are now events — five animal bosses (bulldog, beaver, owl, queenbee, turtle), each with a signature attack, telegraphed multi-phase pressure, and a coin-fountain payoff on defeat.
- Bigger boss rewards with an optional ad ×2, plus a first-kill codex bonus for each of the five bosses.
- Bosses render as chunky animal sprites with idle, wind-up, hit, and defeat states.
- Balance: retuned Brick Shop pricing so playing outpaces watching ads as the fastest way to earn.
Version 1.3.2 — July 2026
- Beat Labs is reachable straight from the title screen again.
- The Beat Labs header now matches the rest of the shell screens.
- Removed the Beat Labs reaction-voice feature.
- Release builds no longer expose Beat Labs diagnostic controls.
Version 1.3.1 — July 2026
- Fresh "cute chunky neon" art pass — bricks, items, and HUD bitmaps redrawn across the board.
- All 14 popups and the shell screens (Game Over, Settings, Rank, checkpoint) rebuilt with a cleaner neon/capsule look.
- Level-up now deals item cards with a slow-mo beat, and active item effects appear as icons under the Beat Bar with an expiry blink.
- Rally now caps at tier 3 for steadier big-break payoffs.
- Polish: roomier stage-start dialog spacing and a cleaner shell backdrop.
Version 1.3.0 — June 2026
- The player now controls a paddle that bounces the ball — launch power and exit angle respond to where the ball strikes the paddle.
- Rally reworked into a three-stage paddle-catch cycle: damage, then pierce, then explode for bigger brick breaks.
- Coins are caught across the paddle's full top surface (no more pass-through).
- Beat Bar now charges from every brick, with a smoother overall rise.
- New 32×32 carpet map pieces expand endless-circuit variety.
Version 1.2.0 — June 2026
- Store and web copy now describe the current single Run flow with checkpoint resume, depth, heat, modifiers, and boss pressure.
- Beat Labs and Beat Market are reflected in public docs: record, import, trim, save, preview, publish, purchase, report, and restore beat packs.
- Distance Rank, friends, invite links, referral rewards, and public beat sale rewards are now part of the public product description.
- Privacy, support, and terms pages now cover optional microphone recording, public beat packs, generated player identity, AdMob, UMP, ATT, iCloud KVS, and online feature data.
- Screenshots refreshed for current Beat Labs and checkpoint-safe presentation.
Earlier Updates
- Android launch completed on Google Play.
- Core neon brick breaker gameplay shipped on the App Store.
- Boss visuals, HUD treatment, item picks, Beat Bar behavior, CRT settings, and performance tuning improved across previous builds.
- Physics runs at 120 Hz for consistent ball bounce behavior.
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